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- FREEWARE ───────══════ █▄▄ █ ▀▄▀ █▄▄ ══════─────── version 1.0
- ══════════════════════════════════════════════════════════════════════════════
-
- USER'S MANUAL
-
- ┌┬┬┬──────────────────────────────────────────────────────────────────────────
- ││││ DISCLAIMER AND LICENSING
-
- Lode Runner Live version 1.0 is provided on "AS IS" basis without
- warranty of any kind, either expressed or implied, including, but not
- limited to, fitness for a particular purpose. In no event will
- the authors or copyright holder be liable for any damages caused by the
- use or inablility to use, of Lode Runner Live version 1.0.
-
- Lode Runner Live version 1.0 is a FREEWARE program. It is illegal
- to copy, distribute this program for any commercial profit except fee
- for shipping and handling (no more than $2 USD). It is illegal to
- inverse assemble this program in whole or partially.
-
- Lode Runner Live version 1.0 can be included in PD-Disks, CD-ROMs,
- shareware disks only with permission from the author. See last part for
- details.
-
- All trademarks, registered trademarks mentioned in this text belongs to
- their respective owners and included only for informative purposes.
-
-
- ┌┬┬┬──────────────────────────────────────────────────────────────────────────
- ││││ GETTING STARTED
-
- GAME REQUIREMENTS:
-
- Intel 80386 or higher processor,
- VGA,
- MS-DOS 4.0 or higher,
- About 340k of conventional memory.
-
- OPTION:
-
- 100%-compatible Microsoft mouse and driver installed.
-
-
- To start the game, simply go to directory where you copy this game,
- type LRL at DOS prompt (e.g. C:\GAMES\LRL>) and press ENTER.
-
- If your current system configuration enough for this game,
- game immediately starts.
-
- On game start you see an intro. Press any key to enter to main menu.
-
-
- ┌┬┬┬──────────────────────────────────────────────────────────────────────────
- ││││ MAIN MENU
-
- After you bypass intro section you can see four menu options.
- Current selected option lit.
-
- START GAME
- EDIT LEVELS
- HIGH SCORES
- EXIT TO DOS
-
- Use arrow keys to select desired option and ENTER key to accept
- selection.
-
-
- ┌┬┬┬──────────────────────────────────────────────────────────────────────────
- ││││ START GAME
-
- When you accept START GAME option from main menu, the game starts.
-
- Green Runner is Your Runner. Your goal is to gather all the prizes
- (gold-coloured boxes) and after that reach top of level to finish it.
-
- Bottom part of screen shows your current status:
-
- "Score:" keyword shows your game points. For each prize you receive
- 100 points multiplied by current level number. After you finish
- level you receive 10000 points multiplied by finished level number.
- If game is over and your point status is great enough you will be
- prompted to enter your name (or handle) and after you type and press
- ENTER, high scores will be shown with your entry.
-
- "Lives:" keyword shows actual number of lives. If "Lives:" shows "1"
- and you died then the game is over. After you finish level you
- receive one life.
-
- "Level:" keyword shows number of level you currently playing.
-
- During gameplay you can use following keys:
-
- "<" and ">" to fire left and right.
- Arrow keys to move Runner.
- "P" key to pause game.
- ESC key to cancel game and return to main menu.
-
-
- ┌┬┬┬──────────────────────────────────────────────────────────────────────────
- ││││ EDIT LEVELS
-
- If you immediately returned to main menu then you don't have a
- Microsoft-compatible mouse and driver installed.
-
- If you have Microsoft-compatible mouse and driver installed then read
- along.
-
- All manipulations are done with mouse. Mouse cursor appears on screen
- as a white arrow.
-
- After you selected EDIT LEVELS from main menu and pressed ENTER, edit
- screen will appear. It consists of three parts. First part is a
- level-screen. It looks like an ordinary game. Second functional part
- located in left-bottom part of screen. There you can see therteen
- images. Third part is a button-pad and is located in right-bottom part
- of screen.
-
- You can use second part to select bricks or Runners to be put on
- level-screen. Just move mouse cursor to desired image an press left
- mouse button. To put selected image to level-screen move your mouse to
- desired location on level-screen and press left mouse button. You can
- draw on level-screen using current image not releasing left mouse
- button.
-
- Third functional part of screen is a button-pad. Buttons are:
-
- SAVE INS NEXT
- DEL REM PREV
-
- After you finished designing level you need to save your work. Using
- mouse cursor, press and release SAVE button. Current level will be
- written to disk. (Current level and overall level count shown in
- left-top part of level-screen).
-
- If you need to fully redraw current level, DEL button can be handy.
- Press DEL button to remove all bricks and players from the
- level-screen.
-
- You can insert new level by pressing INS button. REM button fully
- removes current level. NEXT and PREV buttons used to select level to
- modify.
-
- Right mouse button used to test current level. Press right mouse
- button to execute test. During test all looks and functions like in
- ordinary game, except you can't see "Score:" and "Lives:". If your
- Runner died you immediately return to edit mode. You can also press
- ESC key to cancel test.
-
- USEFUL ADVICES:
-
- Before any operation (NEXT, PREV, test) it is clever to SAVE your
- work, other way all modifications will not be saved!
-
- When designing level you must leave first and second lines of
- level maximally clear. Because dead Enemy Runner randomly appears in
- these lines. If all places in these lines are used (not clear) game
- can hang!
-
- Also you need to make first line of level reachable to Green Runner by
- putting Stairs in right places.
-
- Good luck at this point!
-
-
- ┌┬┬┬──────────────────────────────────────────────────────────────────────────
- ││││ HIGH SCORES
-
- By selecting HIGH SCORES from main menu you activate "High Scores"
- screen. Press any key to return to main menu.
-
-
- ┌┬┬┬──────────────────────────────────────────────────────────────────────────
- ││││ EXIT TO DOS
-
- This option is so standard! No explanation.
-
-
- ══════════════════════════════════════════════════════════════════════════════
-
- ┌┬┬┬──────────────────────────────────────────────────────────────────────────
- ││││ GAME CONSISTENCE
-
- Game packet must have following files:
-
- LRL.EXE - main executable file
- LRL.IMG - images data file
- LRL.LEV - levels data file
- LRL.MAN - text you are reading now
-
- OPTION:
-
- LRL.HSR - file with high scores
- FILE_ID.DIZ - BBS description file
-
-
- ┌┬┬┬──────────────────────────────────────────────────────────────────────────
- ││││ CONTACTING THE AUTHOR
-
- If you want to publish this game in any way contact author via E-mail:
-
- ikomi@glas.apc.org
-
- you can write in English (but preferably in Russian!)
-
- for FidoNet-users: 2:5003/15.
-
-
- ══════════════════════════════════════════════════════════════════════════════
- Lode Runner Live version 1.0 Copyright (c) 1995 Aleksey V. Vaneev
- ══════════════════════════════════════════════════════════════════════════════
-
- END OF TEXT.
-